Each ship has a certain combat tier assigned to her. This tier determines the minimum and maximum tiers of any enemy and ally ships that she can encounter in battle. You can find more information HERE. The matchmaker takes into account the number of battles that each player has played with ships of the same tier as theirs, as well as the number of ships one or two tiers higher. After a short calibration period, lasting up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles played with ships of specified tiers does not exceed the set limits.
In December last year we outlined that would be a big year for the matchmaker. That's definitely true, because we've got some big changes coming to its current architecture. Over the past two years, the ratio of vehicles has changed significantly. At the same time, the queue is very dynamic and changes literally every second.
Team selection for random battles is done according to several parameters. Each battle takes place in a battle tier , which should not be confused with tank tiers. On this page we always use Arabic numerals "7" when discussing battle tiers and Roman numerals "VII" when discussing tank tiers. Team balancing within a battle tier takes place according to vehicle specific weighting and additional restrictions.
Aspects of the disclosure relate to computer systems, computer software, and video games. Video games are increasingly popular. Online multiplayer video games have become particularly popular due, at least in part, to the ability of players to compete with multiple other human players.